How I've Worked With Bayern Munich Kits Across DLS Versions
Dream League Soccer has been around long enough that the kit customization scene has gone through some messy transitions. I spent a lot of time messing with Bayern Munich kits across DLS 19, 22, 23, and the Beyond updates, and there are a few things worth noting that most guides skip over. The core mechanics shift between versions, and what works in one won't necessarily carry over. The DLS kit evolution basically tracks how the game's editor changed. In DLS 19, you had a straightforward color picker with limited pattern options. The kit creator was functional but shallow. By 2022, Deep Dark Studio had added texture overlays and more detailed sleeve designs. The 2023 update introduced the Beyond mode, which expanded the custom kit tools significantly with additional design layers and higher-resolution texture support. The jump from 19 to 22 is where most people get confused because the file formats and customization menus look similar but behave differently. I hit a wall pretty quickly when I tried porting my DLS 22 Bayern home kit into the 23 Beyond editor. The texture layers didn't map the same way. What I found was that the Beyond update uses a different UV mapping system for kits, so importing old designs just looks stretched or misaligned. The workaround was rebuilding the base kit in 23's editor from scratch, then copying over the color values manually. It took me about 45 minutes per kit instead of the usual 10, but it was the only clean result.
The official Bayern Munich kits in the game are licensed, so you'll see the Adidas stripes, the T-Movie sponsorship placement, and the correct red and white color codes. If you're making custom variants, stick close to those codes if you want it to feel authentic. The primary red is roughly hex #DC052D and the white is standard. Going too far off those values makes it look like a generic team kit rather than something Bayern-related. One thing nobody really talks about: the goalkeeper kit slots are separate from the outfield player slots in Beyond mode. You can run Bayern home on the outfield players and have a completely different keeper design without any conflicts. This caught me off guard because in DLS 19 they shared the same custom editor space. In 22 and beyond, they're fully independent. If you're looking to download pre-made kits, there are a handful of community sources. The most reliable ones are on the Dream League Soccer subreddit and a few Discord servers where people share their exported kit files. The typical workflow is downloading the .dds texture file and the accompanying kit config, then importing it through the in-game editor. It's not particularly difficult, but the file compatibility issue between versions is real. A kit that works in DLS 22 Beyond might break in 23 if the developer changed something in the texture pipeline.
The Beyond update itself is mainly available on newer device builds, so depending on your version you might not have access to all the customization layers. That's a bottleneck worth knowing about before you invest time into designing a kit only to find half the features locked out.
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