What Corundum Ingot IDs Actually Are In Skyrim
If you're trying to mod Skyrim or work with console commands, you need to know that corundum ingots are referenced by internal IDs. The base item ID is corundumingot. That's it. No special prefix, no hidden variation. It's the same ID the game uses for the raw ingredient and the crafting component. Most people hit a wall when they try to use these IDs because they assume there's a separate crafting-specific identifier. There isn't. The Forge menu pulls from the same game object record. But here's where it gets messy.
The Ultimate Guide To Skyrim Corundum Ingot Id Unlocking The Secrets Of Crafting Mastery
The problem comes up when you layer in addons. Skyrim Legends Edition handles these IDs fine. The Special Edition and Anniversary Edition changed how certain items resolve. If you're running mods that add variant corundum equipment or rename the ingot, the vanilla ID can break in console commands or script references. I spent two evenings debugging a script that was spitting out zero items when I realized the mod I had active renamed corundum to something else internally. The fix was just adding the mod's specific item form ID to my command list instead of relying on the base name. For crafting mastery, understanding the ID is only the starting point. What actually matters is how Skyrim's smithing system evaluates the item. When you place a corundum ingot in the forge, the game checks your Smithing skill level, your equipped armor, and whether you have the proper perk unlocked. Corundum gear requires the Steel Smithing perk to craft at all. That perk gates every corundum item you can make, from daggers to plate helmets. People overlook the material scaling. Corundum sits between iron and ebony in the crafting chain. You can smelt corundum ore into ingots at a smelter. The ratio is two corundum ore per one ingot. Not three. Two. I've seen beginners mine for hours and still not have enough because they're pulling the wrong ore type from veins in the Goldbrand cave system or the larger deposits near Winterhold.
The crafting XP curve doesn't favor corundum either. Upgrading from iron to steel gives you decent experience. Moving from steel to corundum gives less per item because the base value is higher but the skill gain calculation weighs against you slightly. If you're grinding smithing, corundum is fine but not optimal. Dwarven and ebony give better returns once you unlock the perks. Still, corundum is where most players start branching out from basic gear, and that transition is where things get confusing. Console commands using the corundum ingot ID work straightforwardly if you're on a clean save. Additem corundumingot 50 adds fifty ingots to your inventory. Removeitem does the opposite. But if you're using a mod manager or running SKSE scripts that reference this item, make sure your load order isn't overriding the base form. A badly ordered modlist will silently break these commands without throwing any error. You'll just end up with nothing in your inventory and no explanation why. One thing nobody mentions is that the crafting interface doesn't display the ID anywhere. You're flying blind unless you cross-reference a tool like Crey or theUESP wiki. The UESP page lists the exact form ID for each version of the ingot across different game editions. That's probably the most reliable source if you're doing anything beyond casual play.
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