So you want to unlock everything in Forsaken. Let's talk about how this actually works.
Forsaken is one of those Roblox experiences that quietly accumulated millions of visits because it nailed the horror wallpaper mechanic. You walk into a dark mansion, find wallpaper rolls, and the environment changes. Simple on paper. Not simple in practice when you're trying to unlock every collectible and route through the game. Here's what most people miss when they first play: the wallpaper you collect isn't just cosmetic. Each roll corresponds to a specific area or puzzle solution in the map. The game uses a progression system where finding the right wallpaper unlocks new passages, items, and eventually the ending. I've seen people spend six or seven hours stuck in the main hall because they didn't realize a wallpaper variant existed in a completely different wing of the house. The core loop works like this. You explore the mansion. You find wallpaper rolls scattered in drawers, behind furniture, and in rooms that aren't immediately accessible. Each roll has a type — some are common, some are rare. When you have enough of a specific type, you can apply it to designated walls throughout the map, which opens new areas. New areas contain more wallpaper, more puzzles, and story elements. It's a tight dependency chain and the game doesn't tell you that explicitly. You figure it out by trial and error.
Now for the part nobody really explains clearly. There are multiple endings in Forsaken, and each one requires a specific set of wallpaper unlocks. The most common ending — what most players see on their first run — requires roughly 12 to 15 wallpaper unlocks across three major wings. But the true or secret ending demands you find wallpapers in areas that only become accessible after you've already completed at least one other ending. This is intentional design by the developer, and it's why the replay value stays high. I hit a wall with this myself during my second playthrough. I had unlocked everything in the east wing, found all the rare wallpapers there, and still couldn't progress past a certain locked door. What I eventually figured out was that there's a wallpaper variant hidden inside a puzzle room that requires you to place three specific wallpaper rolls in the correct order on three separate walls simultaneously. The game gives you zero hint about the ordering. I spent about forty minutes just testing combinations before I noticed that the wallpaper textures themselves had subtle differences in the border pattern that indicated the correct sequence. That detail is easy to overlook if you're not looking closely at the asset files. Here's a practical walkthrough for efficient unlocking:
Starting Your First Run Efficiently
When you enter the mansion, don't rush. The first fifteen minutes matter because you're establishing which rooms contain wallpaper spawns. Mark rooms mentally or with a simple notepad. The ground floor has about four to six wallpaper rolls total, mostly common variants. Head to the second floor early — that's where the rare wallpapers start appearing. The staircase area and the library are high-yield zones. Pay attention to the lighting. Wallpapers in Forsaken are sometimes placed in dimly lit corners where the contrast with the dark walls makes them nearly invisible. If you're using a console, switch to a brighter display mode if your TV supports it. On PC, adjusting your monitor's brightness by even ten percent can reveal wallpapers you'd otherwise walk past. When you find a wallpaper, check its rarity indicator. Common wallpapers show a gray icon. Rare ones show gold or silver. Rare wallpapers are worth three common ones when it comes to unlocking doors, so prioritize collecting those. Don't spend common wallpapers unless you absolutely have to. I learned this the hard way during a speedrun attempt where I wasted all my commons on early doors and then couldn't unlock the basement because I had nothing left to trade.
Get the Full Details

Advanced Navigation and Secret Areas
There are behind-the-scenes shortcuts in Forsaken that aren't mentioned in any guide. If you find a wall that looks like it has no purpose — plain, unmarked, no door handle — try applying a wallpaper to it anyway. About thirty percent of these dummy walls are actually secret entrances that open when you place the correct wallpaper type. The trick is figuring out which wallpaper goes where. The game sometimes drops visual hints. A wall with faint scratches might indicate a physical door. A wall with discoloration suggests a magical lock. These aren't hard rules but they held up consistently across my third and fourth playthroughs. One edge case that still bugs me: if you die in Forsaken, you lose all progress on your current wallpaper unlocks. You restart from the beginning. There's no checkpoint system for wallpaper collection. This is by design but it means a single death can set you back an hour if you're deep into a later area. My workaround was to explore methodically and save frequently by exiting to the main menu — the game autosaves your progression but only between areas, not within a single room. So if you're about to attempt a risky puzzle, leave the room first, wait for the autosave, then go back in. Another thing to understand about the wallpaper economy: there's a soft cap on how many wallpapers you can carry at once, and it varies by difficulty setting. On normal, you can hold about twenty wallpapers. On hard, that drops to twelve. This seems minor but it fundamentally changes your strategy. On hard mode, you have to be selective about which wallpapers you pick up. I recommend focusing only on rare wallpapers and skipping commons entirely on harder difficulties. The time saved is significant — you'll cut your average run from around two hours down to about seventy-five minutes.
Understanding the Lore and Hidden Text
Forsaken has a narrative layer that most players ignore because they're focused on the wallpaper mechanics. The wallpaper rolls themselves contain text — small handwritten notes that are barely legible unless you pause and zoom in on the item. These notes tell the story of the mansion's previous occupants and they hint at where certain rare wallpapers are hidden. I found a note in my first playthrough that mentioned "the room where time sleeps" and it took me three more runs to figure out that referred to the clock tower area, which contains the game's rarest wallpaper variant. The lore doesn't affect gameplay mechanically, but it does give you clues about where to look. If you're patient and read every note you find, you'll locate wallpapers faster than someone who just rushes through collecting. The tradeoff is time. Reading all the notes properly adds roughly twenty minutes to a run. For most people, that's worth it. For speedrunners, it's not.
Multiplayer Dynamics
Forsaken supports co-op play with up to four players, and this changes the wallpaper unlocking strategy significantly. When playing solo, you manage all the exploration yourself. In co-op, players can split up and cover more ground, but there's a catch: wallpaper items are shared globally across the lobby. If one player picks up a rare wallpaper, everyone sees it in their inventory. This sounds like a benefit but it creates competition. Players will sometimes grab wallpapers before others can, especially in public lobbies where random people join and leave. The best co-op strategy is to communicate which wing each player is covering and to share your inventory after every area clear. I run Forsaken with a consistent group and we use a simple spreadsheet to track which wallpapers we've found and which doors remain locked. It's overkill for a casual game but when you're chasing the secret ending, it eliminates the guesswork entirely. There are known issues with the multiplayer version that you should be aware of. The matchmaking system sometimes pairs you with players who leave mid-run, which canstrand you in certain areas if they had keys or wallpapers you needed. The developers patched this partially but the fix isn't complete. If you encounter this, the only reliable workaround is to leave the lobby and rejoin with a fresh group. Starting a new game from scratch after a abandoned match wastes time but it's faster than waiting for the other players to return.

Common Mistakes That Cost Hours
I see the same mistakes repeatedly in forum threads and comment sections. The biggest one is applying wallpaper rolls randomly to test which ones work. This isn't how the game is designed. Each door or wall has a specific wallpaper requirement, and trying random combinations wastes your inventory space and slows your progress dramatically. Instead, use the visual cues I mentioned earlier and pay attention to the wallpaper icons in your inventory — they sometimes match the decorative patterns on locked doors. Another frequent error is ignoring the basement and attic areas. These are low-traffic zones that contain some of the rarest wallpapers in the game. Most players skip them because they're harder to access and don't seem connected to the main story. They're wrong. The basement has four rare wallpapers that are essential for the secret ending, and the attic has a puzzle that rewards you with the final unlock needed for maximum progression. A third mistake involves the timing of your wallpaper applications. Some walls only accept wallpapers during specific in-game hours. The mansion operates on a day-night cycle, and certain doors lock at night and reopen at dawn. If you miss the window, you can't apply the wallpaper until the cycle resets. This is a subtle mechanic and the game doesn't indicate when the cycle changes except through the lighting in the environment. Watch the windows. When the sky outside turns darker, the cycle has shifted.
What This Game Doesn't Do Well
I want to be straightforward about the limitations here. Forsaken's wallpaper system has bottlenecks that frustrate players. The RNG on wallpaper spawns means some playthroughs give you easier access to rare items while others make you search for what feels like hours to find the same items. This inconsistency is the game's biggest flaw and there's no fix for it other than accepting that some runs will be smoother than others. The controls are also clunky by modern standards. Movement feels slightly sluggish, and the camera can get stuck on corners when you're carrying multiple wallpapers. It's manageable but it becomes annoying during longer sessions. If you're new to the game, spend the first twenty minutes getting used to the control scheme before you attempt any complex puzzles. Muscle memory matters more than you'd expect in a game this navigation-heavy. The difficulty curve is uneven. The early game is gentle and forgiving. The middle section introduces complex multi-step puzzles that can halt progress for an hour or more. The late game ramps up again but with less tutorial support. Players who hit the middle wall and quit are common. The workaround is to take breaks and return with fresh eyes rather than grinding the same puzzle for extended periods. I've solved puzzles in Forsaken that I'd been stuck on for two days simply by walking away and coming back the next morning.
If you want a simpler alternative with a more polished experience, there are other horror wallpaper games on Roblox that handle progression more linearly. But Forsaken remains the most complete version of this mechanic, and the depth of its secrets makes the frustration worthwhile for players who stick with it.
