Texture packs won't break End Portal Finder, but they can make using it annoying
I've run End Portal Finder on probably forty different texture packs over the years. The straightforward truth is that EPF is a client-side mod, so any vanilla-compatible texture pack will work with it. The mod renders its own overlays. Your textures don't override them. But there are enough edge cases that people keep running into problems that deserve actual attention. Let me walk you through what actually matters when pairing texture packs with this tool, because most guides out there miss the details.
The Ultimate Guide To Finding The Best Texture Packs For Minecraft With End Portal Finder
The first thing you need to understand is that End Portal Finder works by scanning chunk data for stronghold signatures. It doesn't touch resources. It doesn't modify textures. So technically, you can drop any texture pack into your folder and the mod will function identically. That's the easy part. The hard part is finding a pack that doesn't visually interfere with what you're actually doing after the portal gets located. I ran into a specific issue last year with a heavily stylized pack called Pixelmon Revamp mixed with EPF on Fabric 1.20.4. The pack changes the rendering scale of certain UI elements and blocks. End Portal Finder draws a marker arrow on your screen when it detects a stronghold. With that particular pack, the arrow was invisible against the custom skybox because the pack had changed the alpha blending on environmental layers. The mod was working perfectly — I just couldn't see its output. The workaround was simple: I switched to a minimal texture pack like Vanilla Tweaks' "Sintega" or just ran vanilla textures with that pack. Problem solved. No fancy configuration needed. Just a pack that doesn't redraw environmental transparency in unexpected ways. Here's what I've learned that most beginners miss: not all End Portal Finder mods render their markers the same way. There are three main versions floating around — the original by BlayTheNinth, the Fabric port by various community maintainers, and the Forge reimplementations that appeared after 1.16. Each uses a different rendering method. The original uses HUD overlay rendering. The Fabric versions sometimes use chunk border rendering instead. This matters because chunk borders interact with certain texture packs differently than HUD elements do. Some packs alter the rendering pipeline for chunk borders. If you're using a mod that relies on chunk border detection and your texture pack modifies that pipeline, EPF can silently return wrong coordinates. I discovered this the hard way when a pack called "Faithful 32x" on Fabric 1.19.2 started giving me stronghold positions that were consistently 400 blocks off in the Z direction. Switching to a different EPF version that used HUD-based markers instead fixed it immediately.
What to look for in a texture pack when using End Portal Finder: Check the pack's description for mentions of "custom HUD," "reworked menus," or "modified block models." These are the categories most likely to interfere. A pack that purely changes block and item textures without touching the HUD is almost always safe. Texture packs that reposition hotbar elements, change crosshair rendering, or add custom minimaps can occasionally conflict with how EPF draws its markers. This is rare but documented across multiple Discord threads and issue trackers. Resolution matters less than you'd think. EPF works identically on 16x, 64x, and 512x packs. The only time resolution becomes relevant is if you're using a shader pack alongside it. Shaders can distort the visibility of EPF's markers depending on how they handle depth buffers. That's a separate problem from texture packs themselves, but it's a common point of confusion.
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Where this approach completely breaks down: End Portal Finder does not work in worlds that were generated before the mod was installed. The mod reads existing chunk data at load time. If you dropped it into a world that already existed, it will find nothing. Period. You need to either create a new world or use the mod's built-in world regeneration option, which rebuilds all chunks with the new data. This is the single most common complaint I see, and it's not a bug — it's how the mod is designed. There's no workaround other than starting fresh or regenerating. Another limitation: EPF only finds strongholds. It does not locate other structures like temples, villages, or fortresses. If your texture pack is specifically themed around those structures — say, a pack that retextures only ocean monuments — you're looking at the wrong tool entirely. Just use a different mod.
Download sources that actually work: For End Portal Finder itself, the official sources are CurseForge and Modrinth. The BlayTheNinth version on CurseForge is the most widely used. For texture packs, CurseForge and Planet Minecraft remain the reliable sources. Avoid random GitHub repos and YouTube description links — those are where broken or malware-infected packs typically circulate. Recommended pack to start with:
If you just want something that works without any compatibility concerns, grab Vanilla Tweaks. It's clean, well-maintained, covers multiple resolutions, and has zero HUD modifications. It's what I use on my own machines and it's been consistent across every Minecraft version from 1.14 through 1.21.4.
