Contractors in Deepwoken: A Plain Overview
Contractors are NPCs you can hire to build structures on your manor plots. They handle construction, upgrades, and various building tasks that you trigger through the contractor interface. If you're new to the manor system, they're basically the only way to actually build anything past the very first few unlocks. There are a few different tiers of contractors, each with their own cost and capabilities. The basic builder contractor will handle standard walls, floors, and doors. The advanced contractor adds decorative options and more complex structures. Then there's the master tier, which unlocks everything including custom architectural pieces. Requirements vary by contractor tier. You need:Manor Coinsto purchase the initial contractor contract. Construction Materials(wood, stone, iron) for each build. Contractor Contractswhich are rare drops from specific dungeons or event chests. And a valid Manor Plotthat's been claimed and leveled up to at least stage 2.
I spent probably three hours on my first build trying to figure out why my contractor wasn't showing up. Turns out I had forgotten that you need to place a workbench on the plot first. The contractor needs it as a spawn point. The game doesn't tell you this anywhere. I also learned the hard way that contractors only work during certain daylight hours in-game — roughly 9 AM to 6 PM game time. Bring that up with anyone who runs a server and they'll confirm it. If you schedule something at night, you'll just sit there watching an empty space for ten minutes wondering what went wrong. Costs are straightforward but they add up fast. A basic wall run with the tier one contractor runs about 500 manor coins plus materials. An entire two-story house with the master contractor can easily cost 15,000 to 20,000 manor coins total. That's before materials. The material costs are generally manageable unless you're building something large with iron framework. Iron prices spike during active server events when everyone is rushing to upgrade at the same time. Here's something most new players miss: contractors have a cooldown period between jobs. After completing a build, they enter a 30-minute cooldown before they can take on another commission. If you're running a group build or trying to construct a full base quickly, you'll need to stagger your orders. The workaround I use is to place multiple foundation pieces in separate batches rather than one giant request. It takes longer overall but you're not stuck waiting on cooldowns.
Another thing nobody mentions — contractor quality varies by server population. On busy servers, contractors sometimes queue jobs from other players between yours. I've had builds take twice as long simply because someone else booked a contractor slot right after mine and the system prioritized based on contract timestamp. Nothing in the UI shows this queue, so you just assume the contractor is slow. They're not. There's literally a hidden queue. If you want to minimize costs, focus on the contractor discount events that drop occasionally from weekly challenges. These reduce manor coin costs by 20 to 40 percent for a limited window. The discount applies automatically when the event is active. Just make sure you activate the contract during the window, or the discount doesn't carry over. Common mistakes I see people make: booking a master contractor for simple wall repairs when a tier one would do the job cheaper. Forgetting that certain materials need to be in your inventory before the contractor starts the job — the game doesn't auto-deduct them. And placing a workbench in a spot that's too far from where the build is happening, which causes the contractor to pathfind into walls and soft-lock the job entirely.
Get the Full Details

For the actual download or reference sheet, the official Deepwoken wiki has a contractor lookup table. It's not perfect but it's the closest thing to an authoritative source. Third-party spreadsheets exist on GitHub but they're often outdated by a week or two after any patch. I use the wiki as my baseline and cross-reference with my own notes whenever there's a major update. Bottom line: contractors are essential but finicky. Learn the cooldown patterns, time your builds around server population, and don't overspend on higher tiers than you need. The system works fine once you stop fighting it.