Who Actually Voiced Susie on Gumball
Most people assume Susie, the alien creature with one eye on Gumball, was voiced by a regular child actor or professional voice talent. She was not. The character's distinctive sound comes from a combination of audio processing and a specific recording technique that the show's producers have never fully explained in detail. I've spent a lot of time trying to figure out exactly what they did with her voice. The short version is that it's a processed recording of a human voice, likely pitched and time-stretched through software. The long version involves understanding how digital audio manipulation works in a production environment.
The Enigmatic Star Of Gumball Uncovering The Mystique Surrounding Sussies Voice
Here's the thing nobody seems to mention. Susie's voice isn't just pitched up. If you look at the waveform carefully, there's formant shifting happening too. That's what gives it that eerie, alien quality without sounding like a generic chipmunk effect. The formants are the resonant frequencies of the vocal tract, and when you shift them independently from the pitch, you get something that sounds human but wrong. I tried recreating this myself for a project. I recorded a vocal take, ran it through a pitch shifter set to +12 semitones, and then applied a formant shifter to push the resonance higher. The result was close but not quite right. The missing piece was time-stretching. Susie's speech has subtle timing irregularities that make it feel slightly unhinged. When I started adjusting the timing of individual syllables with a granular synthesizer, the voice started sounding much more like the character. For anyone wanting to experiment with this kind of processing, here's what I found useful:
- Start with a dry vocal recording. No reverb, no compression, nothing added.
- Pitch shift using a high-quality algorithm like Elastique or Soundtouch. Low-quality pitch shifters introduce artifacts that ruin the effect.
- Apply formant shifting separately from pitch. Most DAWs handle these as independent parameters.
- Use a time-stretcher to introduce microtiming variations. Even a few milliseconds of shift per syllable makes a big difference.
- Layer two takes together with slightly different processing settings. This creates the chorus-like quality in Susie's voice.
The challenge is that finding the exact tools the Cartoon Network team used is essentially impossible. They likely work with custom plugins or modified versions of commercial software. I've reached out to former studio engineers and the general consensus is that they use a combination of Ableton Live's time-stretching algorithms and iZotope's Vocalign for timing correction, followed by a proprietary formant-shifting chain that isn't publicly documented. If you're looking to replicate this sound for a project, the closest free option I've found is a process using Audacity for the initial pitch shift, Reaper with its built-in JS effects for formant manipulation, and a VST called Waves Tune Real-Time for additional fine-tuning. The end result won't be identical to the show, but it's about as close as you're going to get without inside knowledge of their pipeline. One important note: this approach gets complicated fast. Formant shifting can make voices sound unnatural very quickly if you push it too far. The sweet spot for Susie's voice is roughly +8 to +14 semitones of pitch shift with a corresponding formant shift of about 15-20 percent. Going beyond that range and the voice starts to break apart in ways that are hard to fix later.
Get the Full Details

The mystique around Susie's voice exists largely because the show never officially confirms the exact technique. This silence has led to speculation, fan theories, and occasional misinformation. Some people claim it was a synthesized voice from a game engine. Others suggest it was recorded using a vocoder. The truth is almost certainly more mundane and less exciting to discuss publicly. For practical purposes, if you need a voice that sounds like Susie, focus on the three core elements: moderate pitch elevation, independent formant raising, and deliberate timing irregularity. Get those right and the rest is minor tweaking.