What Actually Happens When You Turn A Moment Into A Product

I spent about four years working in experience design for a mid-tier hospitality chain, and the thing nobody tells you upfront is that commodification doesn't happen overnight. It's not a switch you flip. It's a slow creep of standardization that starts with something as innocent as a satisfaction survey and ends up meaning your entire operation is optimized for predictability rather than anything genuine. I watched us turn a weekend wine-tasting program into something that could be replicated identically across six locations. The taste didn't change, but neither did the conversation anyone had during it. So here's how I ended up understanding this, and what I learned along the way about dealing with it if you're building or selling experiences.

The Commodification Of Experiences A Deeper Look

At its core, commodification means taking something that was valued for its uniqueness, its context, its imperfections, and making it exchangeable with an identical unit. A handmade tour becomes a template. A chef's dinner becomes a fixed menu with a cost-per-cover calculation. The concept itself is not evil, but it has real consequences for anyone actually producing the work. The framework most people miss when they first hear about this is that commodification operates on two tracks simultaneously: operational standardization and emotional standardization. You can standardize the logistics perfectly while the emotional experience degrades. Or you can preserve the emotion and never scale. Finding the balance is where the actual work lives, and it is harder than most business books make it sound.

The Practical Mechanics

When you start commodifying an experience, you begin by mapping every touchpoint. Arrival, greeting, the main event, the transition between activities, the departure. For a workshop I consulted on last year, we documented 47 distinct touchpoints across a three-hour class. That sounds excessive until you realize three of those points were responsible for 80 percent of the negative feedback, and another five accounted for most of the praise. Once I had that data, I stopped treating the experience as a single product and started treating it as a supply chain problem. The first step is documentation. Write everything down. Not a vague description of what happens, but actual scripts, timing, materials lists, decision trees for what happens when things go wrong. I kept running into teams who claimed to have standard procedures and then realized nobody had written them down. They were relying on tribal knowledge, which disappears the moment one person leaves. The second step is identifying which elements can be standardized without killing the experience and which cannot. This is where most projects fail. People try to standardize everything and end up with something soulless. The workaround is simpler than most people think: standardize the infrastructure, not the interaction. The room temperature, the lighting cues, the material prep, the timing of transitions. These can all be locked down. The actual human exchange between the host and the participant should remain as flexible as possible within guardrails, not scripted to death.

Get the Full Details

indika cartoon : "The Price of Experience: Commodification in a ...
indika cartoon : "The Price of Experience: Commodification in a ...

The third step is building feedback loops that actually capture qualitative data, not just star ratings. A five-star score tells you nothing about why someone left feeling empty. We started using brief exit interviews with open-ended questions for one particular program, and within three months we caught a recurring issue nobody in management had noticed: participants felt rushed during the final segment because of how the previous activity bled into the next. The scoring had been fine, but the experience was subtly degraded. That kind of detail only comes from actual conversations, not surveys.

What Most People Get Wrong

I see two mistakes happen repeatedly. The first is assuming that commodification means losing quality. That is not true. It means losing variation, and variation is not always quality. Sometimes variation is just inconsistency in service delivery, and fixing that actually improves things. But you do lose the ability to spontaneous customize, and that is a real cost. When a staff member cannot deviate from the script because they are afraid of breaking the standard, you have crossed a line. We hit that line once on a retreat program when I asked the lead facilitator to adapt the afternoon session based on the group's energy. She said she could not because it was not in the run sheet. That is the moment you know something has gone too far. The second mistake is thinking commodification is only relevant for large operations. It applies to solo practitioners too. If you are running workshops or tours alone, commodification shows up as the set of systems you build so your business can survive if you get sick, if you want to hire help, or if you simply need a break. The question is not whether you will systematize, it is whether you will do it intentionally or have someone else do it for you later by accident. There is also a technical detail that rarely gets discussed. When you document processes, you create version control problems. The first version of a standard operating procedure always looks complete, but it breaks under edge cases. I had a run sheet that worked perfectly for groups of twelve and failed completely with groups of eight because the timing calculations assumed a different ratio of facilitators to participants. The fix was adding conditional branches into the documentation, which most people do not think to include. Your processes should have if-then logic, not just linear steps.

A Specific Problem And The Workaround

One of the more frustrating situations I dealt with involved a client who wanted to scale a cooking experience to five cities. The original experience relied heavily on a single supplier of heirloom produce that was only available in one region. When we tried to replicate it elsewhere, the substitute ingredients changed the entire character of the dish. Participants noticed immediately. The standardization was superficial, and the product was different in practice even though the recipe was identical. The workaround was to decouple the experience from the specific ingredient. We rebuilt the program around technique rather than product, using local seasonal substitutes that could vary by location while still hitting the same learning objectives. It took about six weeks of redesign, but it meant each location could source locally without losing the core value. This is the kind of pivot that is easier to make early than after you have already launched in multiple markets.

indika cartoon : "The Price of Experience: Commodification in a ...
indika cartoon : "The Price of Experience: Commodification in a ...

The Downsides Nobody Talks About

Commodification has real costs. It tends to centralize decision-making power away from the people delivering the experience toward the people designing the systems. Frontline staff become operators of a process rather than creators of a moment. Turnover can increase because the work feels less autonomous. Training costs drop, but engagement metrics often follow. There is also a customer-side effect. As experiences become more uniform, discerning buyers notice. They may not be able to articulate why, but they sense when something is manufactured rather than made. Repeat business from that segment drops. This is not a hypothetical issue. We saw it in our own data when we completed a standardization project, and it took nearly a full year of deliberate effort to recover the loyalty numbers we had before. If you are considering this path, the alternative to full commodification is not pure improvisation. There is a middle ground called bounded flexibility, where you define non-negotiable elements and allowed variation zones within the same framework. It is more work to set up, but it preserves enough authenticity that the experience does not feel generic. I recommend starting there unless you have a compelling reason to go all-in on standardization.

Getting Started Without Overcomplicating It

Pick one experience you already run. Document it completely for a single session, recording exact timing, dialogue, materials, and decisions. Do this twice more with different conditions to see where the inconsistencies appear. Once you have three versions, identify the common failures and build fixes for those first. Standardize only what is broken, not what is working by accident. Review the documented process quarterly with the people actually running it, not just the people managing it. Those two groups will disagree, and the disagreement is useful. The data usually settles it, but when it does not, the people doing the work get veto power over any change that degrades participant outcomes. I have seen projects survive because of that rule and others fail because someone in a conference room overruled the floor team without understanding the practical constraints. Both outcomes are learnable if you pay attention to how decisions are made, not just what the decisions are. This is a long process if you do it carefully. Expect three to six months to get a reasonable foundation for a single experience. After that, scaling becomes manageable, but the initial investment is real. The shortcut version, which is to copy someone else's framework without adapting it to your specific context, usually produces worse results than starting from nothing and building your own system over time.