The setup most people get wrong
If you have tried to set up a Supercopa 2016 match in PES 2016 or eFootball PES just to watch it replay correctly, you already know how much of a headache it is. The game does not have a built-in Super Cup mode. You have to piece it together manually. I spent about three hours on my second attempt before I got it right, after which it only took me about twelve minutes. The difference was how I handled the teams and tournaments. The core idea is simple. You create a custom tournament, add the clubs that actually played in the 2016 Supercopa de España and Supercopa UEFA matchups, assign the correct kits, and then play or watch the match. What most guides skip is the part about database editing and squad validity. That is where the whole thing breaks. This applies to PES 2016 and PES 2017, with small adjustments for PES 2018 and newer if you are using editor files. The 2016 Supercopa de España was played between Real Madrid and Barcelona. The 2016 UEFA Super Cup was played between Real Madrid and Sevilla. If you are chasing a different Supercopa, like the Argentine one or the Italian one, the steps are the same, just swap the clubs.
I always use the Custom Tournament route. League mode works too, but it adds extra steps with promotion logic that you do not need. In Custom Tournament, you can control everything directly. Create a new custom tournament. Set it to two legs or a single match depending on what you want. For the Spanish Supercopa, that is usually two legs. For the UEFA Super Cup, it is one match. Put the two teams in the bracket. Make sure you give the tournament a name that makes sense to you, because if you do not, you will waste time searching for it later.
Team data and why it matters
The game has licensed teams from the 2015-2016 season. Real Madrid and Barcelona are fully licensed. Sevilla is also licensed. That means their badges, kits, and stadium should work without any editing if you pick the right season file. If you are using a patch or a newer edition, the club database may have shifted. That is the first place things go wrong. My usual fix is to open the team editor before starting the tournament. I check that the club ID matches what the tournament expects. If you imported a patch that changed club IDs, the match will load the wrong badge or the wrong kit. I also verify that the home and away kit numbers are set. The Supercopa often uses the away kit for one side because both Real Madrid and Barcelona have white and dark kits that clash in the default home selection.
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Squad validity
This is the part nobody mentions enough. If you are pulling squads from a mod or from online databases, many of those files are built for Champions League rosters, not Supercopa fixtures. The Supercopa happened in August. Player form, injuries, and suspensions from the prior season can mess with your lineup if you are running a simulation. For a visual replay, it does not matter much. For a manual match where you want the right XI, you should load a clean 2015-2016 squad and then adjust for any late-season changes. I found that the best results come from using the base squad and then swapping in any players who were signed in the summer of 2016. For Real Madrid, that included Isco staying, Cosenza not being relevant, and a few minor updates. For Sevilla, you want to make sure Jesus Navas and Vitolo are present. If your squad file is from mid-season, those players might already have updated ratings. That is fine, but if you want historical accuracy, pull from a late-July 2016 save or edit the squad manually.
Kit and badge editing
Kits are the easiest thing to break. The Supercopa de España in 2016 had Real Madrid in white and Barcelona in their away kit, which was the dark blue and garnet stripe. If you do not force the away kit for Barcelona, the game will render a color clash and look wrong. In the match setup screen, you can override the kit assignment. I always set it there instead of digging into the editor, because it is faster and less likely to corrupt the tournament file. Badges are another small trap. Some patches replace the official badges with fan-made versions. If you are watching a replay for presentation, you want the correct badges. Check the tournament preview screen before kickoff. If a badge looks slightly off, go back and reassign the club data.
A specific edge-case I ran into
On my third attempt, the match started but Sevilla was using the Villarreal badge and Real Madrid was using a generic kit. I had imported a tournament from a friend who used a patch with custom club IDs. The fix was not to reload the patch, but to open the Custom Tournament editor, go to the team assignment section, and manually reassign both clubs by name rather than by ID. That bypassed the patch mapping entirely. I also cleared the cached kit data for that tournament by deleting the tournament save file and recreating it. That took about eight minutes total. Another issue I hit was the weather rendering. The Supercopa de España is played in August, usually under clear conditions. Some custom stadiums default to rain or night mode if the tournament file inherited settings from another event. I set the match weather to clear manually in the match settings. That changed the lighting in about two seconds and fixed the visual mismatch.

How to actually relive the match
Once the tournament is set, you have two options. You can play the match yourself, which takes about twenty to twenty-five minutes for a full 90-minute game at normal speed. Or you can watch the replay using the match engine with AI vs AI. The replay option is faster and lets you sit through the full match in about twelve to fifteen minutes at standard broadcast speed. If you want specific moments, you can load the match at any point using the in-game pause menu and jump to a specific minute. For a cleaner viewing experience, I turn off crowd noise and commentary if the game allows it. That reduces distraction and makes it feel more like watching archival footage. I also set the camera to Broadcast or TV Wide. The default Close-Up camera is too jumpy for a replay and makes it hard to follow the play.
Common pitfalls and what to avoid
Do not use a Champions League bracket template for a Supercopa match. The fixture list and seeding logic in those templates assume a group stage format, which adds unnecessary complexity. Use a simple knockout template or build the tournament from scratch. Do not import a full league save and try to graft a single match into it. The game will often overwrite squad fitness and morale values, which can distort player performance in ways that make the replay feel inaccurate. Build a standalone tournament instead. Do not skip the pre-match team sheet check. I once watched a full match only to realize halfway through that the wrong goalkeeper was listed. The editor had swapped the squad based on a misaligned club ID. Checking the lineup before kickoff saves you from wasting time on a flawed match.
Performance and file size notes
Custom tournaments with edited kits and badges can increase save file size by roughly 20 to 40 megabytes depending on how many assets you add. If you are running on a console with limited storage, this matters. On PC, it is usually irrelevant. Match loading times increase by about one to two seconds per kickoff when custom kits are heavily modified, mostly because the engine has to stream additional texture data. If you are on a version of PES that has removed certain club licenses, like some regional releases of PES 2020 and later, the Supercopa clubs may be unlicensed. In that case, the custom tournament route still works, but you will need to edit badges and kits manually using an editor tool. If you do not want to deal with editors, the simpler alternative is to use a community-made scenario file or a ready-made tournament pack from a trusted PES community site. Those files usually handle club IDs, kits, and squads correctly, but you lose control over minor details like weather and camera presets. I recommend the scenario file route if you just want to watch the match without spending time on setup. I recommend the manual route if you want to learn how the system works and reuse the method for other historical fixtures. Verify the game edition and whether the clubs are licensed. Create a new Custom Tournament. Assign the correct clubs by name, not by ID. Set the correct kits, especially the away kit for the team with a conflicting home color. Load a 2015-2016 era squad or edit the current squad to match that period. Check the lineup before kickoff. Set weather to clear if the stadium defaults otherwise. Choose Broadcast camera. Save the tournament and run the match.

If you follow that sequence, you should have a clean Supercopa 2016 replay in under fifteen minutes of setup time. If something still looks wrong, the issue is almost always a kit override or a misassigned club ID, and reopening the tournament editor to reassign the teams manually fixes it in most cases.